Most fantasy systems default to four elements—earth, fire, water, and air (or something similar)—because they mirror nature. But nature isn’t balanced by symmetry; it’s balanced by complexity. My world uses 12 forces because creation and destruction aren’t opposites—they’re partners in a cycle. Six forces create, six dismantle. Together, they reflect the push and pull that governs all life, death, change, and growth.
When readers see a four-element system, they already know what to expect. Fire users are hot-headed. Earth is stubborn. It’s a shortcut. I wanted each Trionfi to open new questions, not answer old ones. What does it mean to control sound? Or time? Or necromancy in a world that still fears the dead? Twelve forces means twelve kinds of conflict, and twelve ways for characters to reveal who they really are.
Magic isn't what holds the world together. It's what threatens to tear it apart.
In most stories, gods are either distant or dead. In mine, they’re very much alive—and territorial. Each Trionfi is governed by a deity, and none of them play fair. Some see their magic as sacred law. Others use it as leverage. Some demand worship. Others just want to survive.
A twelve-force system means there are twelve conflicting religions, all overlapping, clashing, or coexisting uneasily. Some nations bend entirely to their god’s will. Others weaponize their Trionfi politically.
And that’s the point.
By giving each Trionfi a divine source, the story isn’t just about learning new spells. That kind of complexity shapes characters that can’t be simplified.
And characters who can’t be simplified… stick with you.
Curious which force would choose you?✨ Take the Trionfi Benediction and discover your divine alignment.